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The Concerns Surrounding Sexist Content in Digital Games
- Source :
- Video Game Influences on Aggression, Cognition, and Attention ISBN: 9783319954943
- Publication Year :
- 2018
- Publisher :
- Springer International Publishing, 2018.
-
Abstract
- Digital games are a medium in which new forms of representations are possible and where new, imagined rules can be created and established. Unfortunately, many representations and rules within digital game worlds reinforce harmful sexist beliefs and attitudes belonging to the real social world. Male and female digital game characters are portrayed as sexist archetypes, and some games feature sexist themes and rulesets which depict women as objects. Yet the question remains if sexualized and sexist portrayals influence players of digital games. In this chapter, we will draw on social psychological theories as well as evidence from empirical research (e.g., Behm-Morawitz and Mastro, Sex Roles, 61(11–12):808–823, 2009; Fox and Bailenson, Sex Roles, 61(3–4):147–157, 2009; Fox et al. Computers in Human Behavior, 29(3):930–938, 2013) to argue that critiques of sexist character portrayals have legitimacy and that this content may undesirably influence some players’ cognition, attitudes, and behaviors both during and after gameplay. We provide a dispassionate, evidence-supported argument that sexist content in games does contribute problematically to perceptions of women and their status in contemporary society. We also provide some suggestions for future research, such as asking scholars to carefully consider and distinguish sexist imagery from the game mechanics which may contribute to sexist thoughts, attitudes, and behaviors.
- Subjects :
- Social psychology (sociology)
Game mechanics
05 social sciences
050801 communication & media studies
050109 social psychology
Sexualization
0508 media and communications
Empirical research
Ambivalent sexism
Argument
0501 psychology and cognitive sciences
Contemporary society
Psychology
Social psychology
Archetype
Subjects
Details
- ISBN :
- 978-3-319-95494-3
- ISBNs :
- 9783319954943
- Database :
- OpenAIRE
- Journal :
- Video Game Influences on Aggression, Cognition, and Attention ISBN: 9783319954943
- Accession number :
- edsair.doi...........d3763d1e8054794c3603f28d29d363a6
- Full Text :
- https://doi.org/10.1007/978-3-319-95495-0_10