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Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

Authors :
Daniel Schneider
Jens Grubert
Alexander Martschenko
Axel Simon Kublin
Michel Pahud
Alexander Otte
Eyal Ofek
Per Ola Kristensson
Source :
VR Workshops
Publication Year :
2020
Publisher :
IEEE, 2020.

Abstract

Representing users’ hands and fingers in virtual reality is crucial for many tasks. Recently, virtual reality head-mounted displays, capable of camera-based inside-out tracking and finger and hand tracking, are becoming popular and complement add-on solutions, such as Leap Motion.However, interacting with physical objects requires an accurate grounded positioning of the virtual reality coordinate system relative to relevant objects, and a good spatial positioning of the user’s fingers and hands.In order to get a better understanding of the capabilities of Virtual Reality headset finger tracking solutions for interacting with physical objects, we ran a controlled experiment (n =24) comparing two commodity hand and finger tracking systems (HTC Vive and Leap Motion) and report on the accuracy of commodity hand tracking systems.

Details

Database :
OpenAIRE
Journal :
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Accession number :
edsair.doi...........cd47e2900cf986efb7f67361c60df4e0