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Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids

Authors :
Nelson Max
Cláudio T. Silva
Joseph S. B. Mitchell
James T. Klosowsk
João Luiz Dihl Comba
Peter Williams
Source :
Computer Graphics Forum. 18:369-376
Publication Year :
1999
Publisher :
Wiley, 1999.

Abstract

Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing the cell’s color and opacity into the final image. Crucial to this method is the computation of a visibility ordering of the cells. If the mesh is “well-behaved” (acyclic and convex), then the MPVO method of Williams provides a very fast sorting algorithm; however, this method only computes an approximate ordering in general datasets, resulting in visual artifacts when rendered. A recent method of Silva et al. removed the assumption that the mesh is convex, by means of a sweep algorithm used in conjunction with the MPVO method; their algorithm is substantially faster than previous exact methods for general meshes. In this paper we propose a new technique, which we call BSP-XMPVO, which is based on a fast and simple way of using binary space partitions on the boundary elements of the mesh to augment the ordering produced by MPVO. Our results are shown to be orders of magnitude better than previous exact methods of sorting cells.

Details

ISSN :
14678659 and 01677055
Volume :
18
Database :
OpenAIRE
Journal :
Computer Graphics Forum
Accession number :
edsair.doi...........cb60e14f9ea809e633def23ba58d0235
Full Text :
https://doi.org/10.1111/1467-8659.00357