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Start Over
Say Cheese!
- Source :
- CHI PLAY
- Publication Year :
- 2016
- Publisher :
- ACM, 2016.
-
Abstract
- Networking is a vital but stressful aspect of academic life, one which digital games may be able to make more playful. Existing examples of networking games require players to interact as part of the game-play, and therefore do not bypass the stressful part of networking. In contrast, many other games successfully encourage interaction between players whilst avoiding causing stress to the players. Flashbulb is a networking game that only requires a photograph of another player to be taken in order to progress. Players can choose whether to start a conversation depending on the target and situation. Thematic analysis of interviews with Flashbulb players found that despite not including an icebreaking requirement, it encouraged networking and widened the scope of those spoken to. The act of photographing players promoted conversations without forcing players to engage in uncomfortable discussions. We make recommendations for the design of future iterations of networking games.
- Subjects :
- Multimedia
business.industry
media_common.quotation_subject
05 social sciences
Internet privacy
ComputingMilieux_PERSONALCOMPUTING
050301 education
050109 social psychology
computer.software_genre
Turns, rounds and time-keeping systems in games
Flashbulb memory
0501 psychology and cognitive sciences
Conversation
Thematic analysis
business
Psychology
0503 education
computer
media_common
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
- Accession number :
- edsair.doi...........cab58d0b453eeed96336b1af5dc607a8
- Full Text :
- https://doi.org/10.1145/2967934.2968096