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A 3D modeling methodology based on a concavity-aware geometric test to create 3D textured coarse models from concept art and orthographic projections

Authors :
Renato Ferreira
Felipe Cadar Chamone
Erickson R. Nascimento
Sergio N. Silva Junior
Source :
Computers & Graphics. 76:73-83
Publication Year :
2018
Publisher :
Elsevier BV, 2018.

Abstract

Creating textured 3D meshes of objects for real-time applications can be a laborious, slow and expensive task, demanding specific, highly specialized human resources such as 2D and 3D artists. In this paper, we present a fully automatic 3D modeling methodology based on silhouette carving, capable of creating textured 3D meshes from three pieces of concept art. Our method takes a set of the target object concept art in different views as input and generates a coarse 3D mesh alongside a diffuse color map for texturing the model. The coarse mesh is intended to replace the initial primitive mesh used on the modeling technique known as Box Modeling to accelerate the whole 3D model production. Although, in current 3D model production pipeline there are some more sophisticated methods based on sculpting and retopology, Box Modeling is still a heavily adopted technique used for man-made objects that do not require organic modeling. Our experiments show that it speeds up the 3D content production time up to 40% by providing the coarse model automatically. Also, our method preserve the artist’s trace and can create more accurate meshes compared to a similar approach, photoconsistency-based, and learning-based methods.

Details

ISSN :
00978493
Volume :
76
Database :
OpenAIRE
Journal :
Computers & Graphics
Accession number :
edsair.doi...........bf93e4156a6be0c98a8aa806be50e998
Full Text :
https://doi.org/10.1016/j.cag.2018.09.002