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Persuasive technology to improve eating behavior using a sensor-embedded fork
- Source :
- UbiComp
- Publication Year :
- 2014
- Publisher :
- ACM, 2014.
-
Abstract
- This paper describes the design of a digital fork and a mobile interactive and persuasive game for a young child who is a picky eater and/or easily distracted during mealtime. The system employs Ubicomp technology to educate children on the importance of a balanced diet while motivating proper eating behavior. To sense a child's eating behavior, we have designed and prototyped a sensor-embedded digital fork, called the Sensing Fork. Furthermore, we have developed a story-book and persuasive game, called the Hungry Panda, on a smartphone. This capitalizes on the capabilities of the Sensing Fork to interact with and modify children's eating behavior during mealtime. We report the results of a real-life study that involves mother-child subjects and tested the effectiveness of the Sensing Fork and Hungry Panda game in addressing children's eating problems. Our findings exhibit positive effects for changing children's eating behavior.
- Subjects :
- Ubiquitous computing
Young child
InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI)
Computer science
ComputingMilieux_PERSONALCOMPUTING
Persuasive technology
GeneralLiterature_MISCELLANEOUS
Human nutrition
Human–computer interaction
Fork (system call)
Eating behavior
Eating problems
Simulation
Picky eater
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing
- Accession number :
- edsair.doi...........baf11ec94f4dec359474f154773e1ad9