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Samuel Beckett in Virtual Reality: Exploring Narrative Using Free Viewpoint Video
- Source :
- Leonardo. 54:166-171
- Publication Year :
- 2021
- Publisher :
- MIT Press - Journals, 2021.
-
Abstract
- This article describes an investigation of interactive narrative in virtual reality (VR) through Samuel Beckett's theatrical text Play. Actors are captured in a green screen environment using free-viewpoint video (FVV). Built in a game engine, the scene is complete with binaural spatial audio and six degrees of freedom of movement. The project explores how ludic qualities in the original text elicit the conversational and interactive specificities of the digital medium. The work affirms potential for interactive narrative in VR, opens new experiences of the text and highlights the reorganization of the author-audience dynamic.
- Subjects :
- Visual Arts and Performing Arts
media_common.quotation_subject
020207 software engineering
02 engineering and technology
Art
Virtual reality
Computer Science Applications
Visual arts
Presentation
Interactive narrative
0202 electrical engineering, electronic engineering, information engineering
020201 artificial intelligence & image processing
Narrative
Engineering (miscellaneous)
Music
media_common
Subjects
Details
- ISSN :
- 15309282 and 0024094X
- Volume :
- 54
- Database :
- OpenAIRE
- Journal :
- Leonardo
- Accession number :
- edsair.doi...........b89ba5d48b27325967f40e17919f8b70