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Samuel Beckett in Virtual Reality: Exploring Narrative Using Free Viewpoint Video

Authors :
Jan Ondřej
Rafael Pagés
Konstantinos Amplianitis
Néill O’Dwyer
David S. Monaghan
Nicholas Johnson
Aljosa Smolic
Enda Bates
Source :
Leonardo. 54:166-171
Publication Year :
2021
Publisher :
MIT Press - Journals, 2021.

Abstract

This article describes an investigation of interactive narrative in virtual reality (VR) through Samuel Beckett's theatrical text Play. Actors are captured in a green screen environment using free-viewpoint video (FVV). Built in a game engine, the scene is complete with binaural spatial audio and six degrees of freedom of movement. The project explores how ludic qualities in the original text elicit the conversational and interactive specificities of the digital medium. The work affirms potential for interactive narrative in VR, opens new experiences of the text and highlights the reorganization of the author-audience dynamic.

Details

ISSN :
15309282 and 0024094X
Volume :
54
Database :
OpenAIRE
Journal :
Leonardo
Accession number :
edsair.doi...........b89ba5d48b27325967f40e17919f8b70