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Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode
- Source :
- IEEE Transactions on Games. 14:511-521
- Publication Year :
- 2022
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2022.
-
Abstract
- The COVID-19 has led to home quarantine in global scale, which increased people's need for indoor fitness activities in order to relieve stress/anxiety and learn knowledge well during the prevention. In this paper, an augmented reality (AR) indoor exergame is developed, mainly a kind of moving target hitting task with Lomachenko's headwear speedball as the prototype. Then, a comparative experiment is performed to test the effect of the exergame in relieving anxiety, as well as the differences between AR and VR modes (using HTC Vive Pro) on user experience (flow experience and motion sickness) and interaction efficiency. Results from twenty-eight participants show that the anxiety level of participants significantly reduced after using the exergame. Although the difference on flow experience is not significant, there is a marginally significant difference on nausea level, a dimension of motion sickness. Moreover, interaction efficiency between the two modes is significantly different. In the task of moving target hitting, AR mode performed better in avoiding motion sickness and improving interaction performance. IEEE
- Subjects :
- Anxiety level
Coronavirus disease 2019 (COVID-19)
Computer science
business.industry
Significant difference
medicine.disease
Task (project management)
Motion sickness
User experience design
Artificial Intelligence
Control and Systems Engineering
medicine
Anxiety
Augmented reality
Electrical and Electronic Engineering
medicine.symptom
business
Software
Simulation
Subjects
Details
- ISSN :
- 24751510 and 24751502
- Volume :
- 14
- Database :
- OpenAIRE
- Journal :
- IEEE Transactions on Games
- Accession number :
- edsair.doi...........b542931383da45235af548d44576ab47