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Detailed Rigid Body Simulation with Extended Position Based Dynamics
- Source :
- Computer Graphics Forum. 39:101-112
- Publication Year :
- 2020
- Publisher :
- Wiley, 2020.
-
Abstract
- We present a rigid body simulation method that can resolve small temporal and spatial details by using a quasi explicit integration scheme that is unconditionally stable. Traditional rigid body simulators linearize constraints because they operate on the velocity level or solve the equations of motion implicitly thereby freezing the constraint directions for multiple iterations. Our method always works with the most recent constraint directions. This allows us to trace high speed motion of objects colliding against curved geometry, to reduce the number of constraints, to increase the robustness of the simulation, and to simplify the formulation of the solver. In this paper we provide all the details to implement a fully fledged rigid body solver that handles contacts, a variety of joint types and the interaction with soft objects.
- Subjects :
- Scheme (programming language)
Computer science
Constraint (computer-aided design)
Equations of motion
020207 software engineering
02 engineering and technology
Solver
Rigid body
Computer Graphics and Computer-Aided Design
Robustness (computer science)
0202 electrical engineering, electronic engineering, information engineering
020201 artificial intelligence & image processing
computer
Joint (geology)
Algorithm
computer.programming_language
TRACE (psycholinguistics)
Subjects
Details
- ISSN :
- 14678659 and 01677055
- Volume :
- 39
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum
- Accession number :
- edsair.doi...........b08dddeb64b85cbdca7172148e3c144b