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The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments

Authors :
Melissa Isabel Zelaya
Kapil Chalil Madathil
Jun Luo
Tianwei Wang
Anand K. Gramopadhye
Jeffrey Bertrand
David Brickler
Sabarish V. Babu
John R. Wagner
Source :
VR
Publication Year :
2015
Publisher :
IEEE, 2015.

Abstract

The need for virtual reality applications for education and training involving bimanual dexterous activities has been increasing in recent years. However, it is unclear how the amount of correspondence between a virtual interaction metaphor to the real-world equivalent, otherwise known as dimensional symmetry, affects bimanual pscyhomotor skills training and how skills learned in the virtual simulation transfer to the real world. How does the number of degrees of freedom enhance or hinder the learning process? Does the increase in dimensional symmetry affect cognitive load? In an empirical evaluation, we compare the effectiveness of a natural 6-DOF interaction metaphor to a simplified 3-DOF metaphor. Our simulation interactively educates users in the step-by-step process of taking a precise measurement using calipers and micrometers in a simulated technical workbench environment. We conducted a usability study to evaluate the user experience and pedagogical benefits using measures including a pre and post cognition questionnaire over all levels of Bloom's taxonomy, workload assessment, system usability, and real world psychomotor assessment tasks. Results from the pre and post cognition questionnaires suggest that learning outcomes improved throughout all levels of Bloom's taxonomy for both conditions, and trends in the data suggest that the 6-DOF metaphor was more effective in real-world skill transference compared to the 3-DOF metaphor.

Details

Database :
OpenAIRE
Journal :
2015 IEEE Virtual Reality (VR)
Accession number :
edsair.doi...........ab6c70d155b248aa354d243964bd1bad
Full Text :
https://doi.org/10.1109/vr.2015.7223317