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Heritage, Place and Interactivity
- Publication Year :
- 2011
- Publisher :
- IGI Global, 2011.
-
Abstract
- This chapter examines the requirements for heritage spatial representation to suggest design guidelines for these interpretive environments. It focuses on the concept of play and its role in the construction of place, or meaningful space, by means of rituals and regulated actions. Examples are given not only from virtual heritage applications but also from other digital works, especially video games, whose implementations to foster user engagement must be regarded as possible key strategies towards creating virtual places in their broadest sense, that is, spaces of multiple possible meanings.
Details
- Database :
- OpenAIRE
- Accession number :
- edsair.doi...........ab34d370fd7799fbd16ce74f65729e99
- Full Text :
- https://doi.org/10.4018/978-1-60960-044-0.ch009