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Possibilities and Determinants of Using Low-Cost Devices in Virtual Education Applications

Authors :
Damian Grajewski
Przemysław Zawadzki
Radosław Wichniarek
Adam Hamrol
Filip Górski
Paweł Buń
Source :
EURASIA Journal of Mathematics, Science and Technology Education. 13
Publication Year :
2016
Publisher :
Modestum Publishing Ltd, 2016.

Abstract

Virtual reality (VR) may be used as an innovative educational tool. However, in order to fully exploit its potential, it is essential to achieve the effect of immersion. To more completely submerge the user in a virtual environment, it is necessary to ensure that the user’s actions are directly translated into the image generated by the application, which can be achieved by means of various devices, such as tracking systems and VR headsets, as well as haptic devices. Recently, VR has become the focus of e-entertainment, which has resulted in the appearance on the market of numerous, low-cost peripheral devices. The paper discusses the examples of potential applications and steps necessary to adapt low-cost devices to immersive educational applications.

Details

ISSN :
13058223
Volume :
13
Database :
OpenAIRE
Journal :
EURASIA Journal of Mathematics, Science and Technology Education
Accession number :
edsair.doi...........aaac48ffcbc275f308c32f7f70085061
Full Text :
https://doi.org/10.12973/eurasia.2017.00622a