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The Twitter games: media education, popular culture and multiscreen viewing in virtual concourses
- Source :
- Information, Communication & Society. 21:434-447
- Publication Year :
- 2017
- Publisher :
- Informa UK Limited, 2017.
-
Abstract
- Interactive media and virtual environments give rise to transmedia and multiscreen viewing in a new popular and participatory culture. This in turn requires a new type of critical, reflective media education. This article reviews expert opinions on the educational potential of The Hunger Games (THG) and the use of Twitter during the viewing of films by young audiences. The study has the twofold goal of analysing whether the tweets include the topics of ideology and values mentioned in the selected articles and whether the conversations help build knowledge of the subjects that, according to the experts, are discussed in the literary trilogy. The method, based on discourse analysis, is twofold as well, comprising, on one hand, the discussion of 61 selected academic papers on THG and, on the other, 6000 tweets posted by youngsters while watching the films in the trilogy shown on TV. The tweets were analysed using the ‘coding and counting’ technique in computer-mediated discourse analysis. The result...
- Subjects :
- Communication
media_common.quotation_subject
Discourse analysis
05 social sciences
Media studies
050301 education
Popular culture
050801 communication & media studies
Library and Information Sciences
World Wide Web
0508 media and communications
Trilogy
Participatory culture
Ideology
Sociology
0503 education
The Hunger Games
media_common
Subjects
Details
- ISSN :
- 14684462 and 1369118X
- Volume :
- 21
- Database :
- OpenAIRE
- Journal :
- Information, Communication & Society
- Accession number :
- edsair.doi...........a1ab86abdbf9e7d72a0d04aa104c5f63
- Full Text :
- https://doi.org/10.1080/1369118x.2017.1284881