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Simulation-Based Training via a 'Readymade' Virtual World Platform: Teaching and Learning With Minecraft Education
- Source :
- IT Professional. 23:33-39
- Publication Year :
- 2021
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2021.
-
Abstract
- Integrating information and communication technologies in teaching and learning is recognized as a relevant and promising practice. However, integration can be complex, tedious, and draining. We propose an innovative approach for enhancing teaching and learning in a simple, pleasant, and effective way: repurposing a virtual world platform to develop a simulation-based training. Minecraft Education, a virtual world platform, was used to develop a simulation-based training on agile project management. So far, 153 university students have applied the Scrum framework to execute a simulated project in Minecraft Education. Results show that students’ perceived learning is very positive and that their learning experience was stimulating and challenging. Recommendations are formulated to guide practitioners and teachers adopting and adapting a “readymade” virtual world platform for teaching and learning.
- Subjects :
- SIMPLE (military communications protocol)
Multimedia
Computer science
Virtual world
business.industry
02 engineering and technology
computer.software_genre
Training (civil)
Computer Science Applications
Scrum
Hardware and Architecture
Information and Communications Technology
020204 information systems
0202 electrical engineering, electronic engineering, information engineering
Project management
business
computer
Software
Repurposing
Agile software development
Subjects
Details
- ISSN :
- 1941045X and 15209202
- Volume :
- 23
- Database :
- OpenAIRE
- Journal :
- IT Professional
- Accession number :
- edsair.doi...........9e8b4d557fed85ad9d71f267670f0019
- Full Text :
- https://doi.org/10.1109/mitp.2021.3062935