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Migration and evaluation of a framework for developing embodied cognition learning games
- Source :
- Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming - VRCAI '16.
- Publication Year :
- 2016
- Publisher :
- ACM Press, 2016.
-
Abstract
- A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition of Mathematics educational systems. We describe the migration and evaluation of a game called "Estimate It", a wearables-based game for teaching measurement estimation and geometry. Teachers and students were invited to evaluate the game. The students found it to be generally fun and expressed their concerns with the game's usability in the smartwatch as a point of improvement. The teachers noted that the game's collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control and adjustment to the new technology were areas of concern.
- Subjects :
- Point (typography)
Computer science
business.industry
05 social sciences
050301 education
Wearable computer
Cognition
Usability
Field (computer science)
Smartwatch
Embodied cognition
Human–computer interaction
ComputingMilieux_COMPUTERSANDEDUCATION
Mathematics education
0501 psychology and cognitive sciences
business
0503 education
Mobile device
050107 human factors
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming - VRCAI '16
- Accession number :
- edsair.doi...........9d7319a9f380468eaac11e1860fbbdd0
- Full Text :
- https://doi.org/10.1145/3014033.3014035