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SINQ

Authors :
Michael Gubbels
June Ahn
Jason C. Yip
Source :
IDC
Publication Year :
2013
Publisher :
ACM, 2013.

Abstract

In this paper, we describe a mobile, social media app called SINQ that was the product of a 15-month co-design process with a child design team. The goal of SINQ is to utilize social media design features in ways that help children conceptualize Scientific INQuiry practices through intuitive sharing of media and ideas from their everyday lives. We describe how SINQ builds from prior work in software for science learning and mobile technology for children. We also highlight how SINQ is a distinct evolution of technology for scientific inquiry learning. We argue that by taking seriously, the affordances of social media applications, new opportunities and design challenges arise for interaction design for learning technologies.

Details

Database :
OpenAIRE
Journal :
Proceedings of the 12th International Conference on Interaction Design and Children
Accession number :
edsair.doi...........9c09b7042e4b422bc5246b69cdb1d1d8
Full Text :
https://doi.org/10.1145/2485760.2485851