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Ingestible Games
- Source :
- CHI PLAY (Companion)
- Publication Year :
- 2017
- Publisher :
- ACM, 2017.
-
Abstract
- Interactive devices are increasingly used inside human bodies, such as pace makers and wireless pills. This trend has led to novel experiences with ingestible devices in the field of human-computer interaction on novel experiences people have with ingestible devices. We believe there is a missed opportunity to facilitate innovative game experiences using such devices. However, there is a lack of understanding on how to design games around ingestible devices. Therefore, this research investigates the design of ingestible games by using a wireless pill that can measure the user's core body temperature. We designed a game called "Guts Game". By investigating the game experience, we aim to gain an understanding towards ingestible game design and build a theoretical design framework around it. This research will contribute to a better understanding of ingestible game design and ultimately help designers to create a wider range of future play experiences.
- Subjects :
- Design framework
Multimedia
Computer science
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
020207 software engineering
02 engineering and technology
computer.software_genre
Digital sensors
Core (game theory)
Game design
Human–computer interaction
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
Missed opportunity
computer
050107 human factors
Pace
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
- Accession number :
- edsair.doi...........93bfcc93235ee24a3faff806d3fce93b
- Full Text :
- https://doi.org/10.1145/3130859.3131312