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Play and learn: Influence of gamification and game-based learning in the reading processes of secondary school students

Authors :
José M. Rodríguez Ferrer
Ana Manzano León
Juan Miguel Fernández Campoy
José Manuel Aguilar Parra
Rubén Trigueros
Ana María Martínez Martínez
Source :
Revista de Psicodidáctica (English ed.). 27:38-46
Publication Year :
2022
Publisher :
Elsevier BV, 2022.

Abstract

The present study aims to evaluate the effectiveness of an educational gamification program in the reading processes of secondary school students. A quasi-experimental design of comparison between groups with pretest and posttest measurements was carried out with a sample of 271 students (M = 14.42, SD = 0.72). The evaluation battery of the PROLEC-SE reading processes is used. The intervention program consists of 7 or 15 sessions of one hour, and the results of two experimental groups and a control group are compared. The results indicate that, compared to the control group, the experimental groups significantly improve their score in reading processes. The implications of the results obtained, the limitations of the study and some recommendations for future research are discussed and analyzed.

Details

ISSN :
25303805
Volume :
27
Database :
OpenAIRE
Journal :
Revista de Psicodidáctica (English ed.)
Accession number :
edsair.doi...........8e016283bf31ffb3d5bb133bf891eba0
Full Text :
https://doi.org/10.1016/j.psicoe.2021.08.001