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A Comparison of Prototyping on Paper (POP) Software and Traditional Paper Prototyping for Developing Mobile Products with Optimal User Experience

Authors :
Robert J. Youmans
Melissa A. Smith
Molly C. Martini
Source :
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 58:1849-1853
Publication Year :
2014
Publisher :
SAGE Publications, 2014.

Abstract

Prototyping is a quick and effective way to facilitate iterative conceptual design, and allows user experience researchers to test the user experience of early conceptual designs. The current study compared usability testing that was supported by traditional paper prototyping methods with testing that was supported by a new iPhone software application called Prototyping on Paper (POP). POP supports testing and development by allowing uploaded images to be linked together to form virtual interactive prototypes. Usability testing was carried out on an actual smartphone product that is currently under development called ‘Fleet,’ a product that provides travelers with crowd-sourced information about commercial air travel. Data from the user testing showed that participants slightly preferred interacting with POP in comparison with traditional paper prototyping, but no reliable differences were found in terms of user performance. Test facilitators also showed no reliable preference between the two techniques. The increased level of interactivity POP offers and its ability to better model actual interactions on a mobile device makes it a novel prototyping technique for smartphone applications that should be considered by usability experts.

Details

ISSN :
10711813 and 21695067
Volume :
58
Database :
OpenAIRE
Journal :
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Accession number :
edsair.doi...........8b81b3e2da1de61a1707b2214a297549
Full Text :
https://doi.org/10.1177/1541931214581387