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The Guts Game

Authors :
Stefan Greuter
Florian 'Floyd' Mueller
Zhuying Li
Wei Wang
Kyle J. Berean
Felix Brandmueller
Rakesh Patibanda
Source :
CHI PLAY
Publication Year :
2018
Publisher :
ACM, 2018.

Abstract

Ingestible sensors, such as capsule endoscopy and medication monitoring pills, are becoming increasingly popular in the medical domain, yet few studies have considered what experiences may be designed around ingestible sensors. We believe such sensors may create novel bodily experiences for players when it comes to digital games. To explore the potential of ingestible sensors for game designers, we designed a two-player game - the "Guts Game" - where the players play against each other by completing a variety of tasks. Each task requires the players to change their own body temperature measured by an ingestible sensor. Through a study of the Guts Game (N=14) that interviewed players about their experience, we derived four design themes: 1) Bodily Awareness, 2) Human-Computer Integration, 3) Agency, and 4) Uncomfortableness. We used the four themes to articulate a set of design strategies that designers can consider when aiming to develop engaging ingestible games.

Details

Database :
OpenAIRE
Journal :
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
Accession number :
edsair.doi...........8a064207a7ef623655080189b144c57f
Full Text :
https://doi.org/10.1145/3242671.3242681