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A divide-and-conquer algorithm for computing 4-dimensional convex hulls

Authors :
Charles E. Buckley
Source :
Computational Geometry and its Applications ISBN: 9783540503354, Workshop on Computational Geometry
Publication Year :
1988
Publisher :
Springer Berlin Heidelberg, 1988.

Abstract

This paper contains a description an algorithm for computing four dimensional convex hulls of point sets using the divide-and-conquer paradigm. The algorithm features minimal asymptotic time and memory complexity with respect to the size of its input point set. It is based upon a fully-dual four-dimensional boundary representation (BREP) data structure called Hexblock, also developed by the author, which was inspired by Guibas' and Stolfi's quadedge data structure.

Details

ISBN :
978-3-540-50335-4
ISBNs :
9783540503354
Database :
OpenAIRE
Journal :
Computational Geometry and its Applications ISBN: 9783540503354, Workshop on Computational Geometry
Accession number :
edsair.doi...........819d7a82371bd9728ce315866a0543cb
Full Text :
https://doi.org/10.1007/3-540-50335-8_29