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A divide-and-conquer algorithm for computing 4-dimensional convex hulls
- Source :
- Computational Geometry and its Applications ISBN: 9783540503354, Workshop on Computational Geometry
- Publication Year :
- 1988
- Publisher :
- Springer Berlin Heidelberg, 1988.
-
Abstract
- This paper contains a description an algorithm for computing four dimensional convex hulls of point sets using the divide-and-conquer paradigm. The algorithm features minimal asymptotic time and memory complexity with respect to the size of its input point set. It is based upon a fully-dual four-dimensional boundary representation (BREP) data structure called Hexblock, also developed by the author, which was inspired by Guibas' and Stolfi's quadedge data structure.
Details
- ISBN :
- 978-3-540-50335-4
- ISBNs :
- 9783540503354
- Database :
- OpenAIRE
- Journal :
- Computational Geometry and its Applications ISBN: 9783540503354, Workshop on Computational Geometry
- Accession number :
- edsair.doi...........819d7a82371bd9728ce315866a0543cb
- Full Text :
- https://doi.org/10.1007/3-540-50335-8_29