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Boundary particle resampling for surface reconstruction in liquid animation

Authors :
Paulo Pagliosa
Afonso Paiva
Nicolas Oe
Douglas Cedrim
Marcos Sandim
Source :
Computers & Graphics. 84:55-65
Publication Year :
2019
Publisher :
Elsevier BV, 2019.

Abstract

In this paper, we present a novel adaptive particle resampling method tailored for surface reconstruction of level-sets defined by the boundary particles from a particle-based liquid simulation. The proposed approach is simple and easy to implement, and only requires the positions of the particles to identify and refine regions with small and thin fluid features accurately. The method comprises four main stages: boundary detection, feature classification, particle refinement, and surface reconstruction. For each simulation frame, firstly the free-surface particles are captured through a boundary detection method. Then, the boundary particles are classified and labeled according to the deformation and the stretching of the free-surface computed from the Principal Component Analysis (PCA) of the particle positions. The particles placed at feature regions are then refined according to their feature classification. Finally, we extract the free-surface of the zero level-set defined by the resampled boundary particles and its normals. In order to render the free-surface, we demonstrate how the traditional methods of surface fitting in Computer Graphics and Computational Physics literature can benefit from the proposed resampling method. Furthermore, the results shown in the paper attest the effectiveness and robustness of our method when compared to state-of-the-art adaptive particle resampling techniques.

Details

ISSN :
00978493
Volume :
84
Database :
OpenAIRE
Journal :
Computers & Graphics
Accession number :
edsair.doi...........7ec76d30e23e83c81587c22edb2b8f29