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Testing, optimization, and games

Authors :
Mihalis Yannakakis
Source :
Proceedings of the 19th Annual IEEE Symposium on Logic in Computer Science, 2004..
Publication Year :
2004
Publisher :
IEEE, 2004.

Abstract

We discuss algorithmic problems arising in the testing of reactive systems, i.e. systems that interact with their environment. The goal is to design test sequences so that we can deduce desired information about the given system under test, such as whether it conforms to a given specification model, or whether it satisfies given requirement properties. Test generation can be approached from different points of view - as an optimization problem of minimizing cost and maximizing the effectiveness of the tests; as a game between tester and system under test; or as a learning problem. We touch on some of these aspects and related algorithmic questions.

Details

Database :
OpenAIRE
Journal :
Proceedings of the 19th Annual IEEE Symposium on Logic in Computer Science, 2004.
Accession number :
edsair.doi...........778c0e46f0de89dc443d39f392900eac
Full Text :
https://doi.org/10.1109/lics.2004.1319602