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SIGCHI Games
- Source :
- CHI Extended Abstracts
- Publication Year :
- 2016
- Publisher :
- ACM, 2016.
-
Abstract
- The games research community at CHI has become an ever-growing significant part of the conference, demonstrated by the SIGCHI-sponsored CHI PLAY conference and the inclusion of a games subcommittee at CHI 2016. Given the increase in quantity and variety of submissions, and the involvement and engagement of practitioners within the community, it is important for the community to have this SIG as a forum. We plan to give a brief overview of the history of game research at CHI as well as its current state. Then, we want to engage the community in a discussion about the scope that games research at CHI should have and where we want to take this community from here. We want to vibrantly explore new outlets for academic dissemination, community outreach, and collaborations with practitioners.
- Subjects :
- ComputingMilieux_THECOMPUTINGPROFESSION
Multimedia
Scope (project management)
business.industry
4. Education
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
Significant part
020207 software engineering
02 engineering and technology
Game research
Public relations
computer.software_genre
Variety (cybernetics)
Outreach
Entertainment
Research community
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
InformationSystems_MISCELLANEOUS
business
Psychology
Inclusion (education)
computer
050107 human factors
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
- Accession number :
- edsair.doi...........743210f66e3001413763c7a4ea2aa2d3
- Full Text :
- https://doi.org/10.1145/2851581.2886438