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Passenger-Driver Distinguishing Test for Pokémon Go
- Source :
- Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care. 6:4-8
- Publication Year :
- 2017
- Publisher :
- SAGE Publications, 2017.
-
Abstract
- Distracted driving while gaming is a serious hazard especially for young drivers. Increasing popularity of augmented reality games may increase distracted driving incidents. The main purpose of this study is to test the feasibility of an identification test to differentiate between drivers and passengers to prevent drivers from playing augmented reality games while driving to reduce distracted driving incidents. We hypothesized that increased cognitive burden will reduce vigilance on the secondary task which will reduce attention and increase the risk associated with the secondary task. An experiment with a driving simulator tested university students’ performance to evaluate the efficacy of the distinguishing test. The results show that the test shows promise to distinguish between drivers and passengers. Such tests can be used in applications when users perform two tasks that require the same modality leading to decreased performance in both tasks.
- Subjects :
- Secondary task
Computer science
media_common.quotation_subject
05 social sciences
Applied psychology
Driving simulator
Ocean Engineering
Cognition
behavioral disciplines and activities
Popularity
050105 experimental psychology
Distracted driving
0501 psychology and cognitive sciences
Augmented reality
human activities
psychological phenomena and processes
050107 human factors
Vigilance (psychology)
media_common
Subjects
Details
- ISSN :
- 23278595
- Volume :
- 6
- Database :
- OpenAIRE
- Journal :
- Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care
- Accession number :
- edsair.doi...........6e87ff3914a550597fa51f7ad3302bfa
- Full Text :
- https://doi.org/10.1177/2327857917061002