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Comparative Analysis on Value System of MMORPG

Authors :
Tae-Soon Park
Source :
The Journal of the Korea Contents Association. 11:85-92
Publication Year :
2011
Publisher :
The Korea Contents Association, 2011.

Abstract

Greimas`s Carre Semiotique, as Floch showed in his analysis of car, has much effectiveness not only in theoritical aspect but also in practical aspect. This paper used his theory to analysis the value system of MMORPG. Lineage, the game known as representative game of `nogada`, was the starting point. WOW is supposed to have opposition relation with lineage and Ragnarok contradiction relation, and Mabinogi non contradiction relation. As well as games, the concepts that match to `nogada` of lineage are also supposed. The value system of games is expected to be useful in further systematic analysis of games and also in practical area of design and marketing.

Details

ISSN :
15984877
Volume :
11
Database :
OpenAIRE
Journal :
The Journal of the Korea Contents Association
Accession number :
edsair.doi...........6a78cdeb0063468a6e4fe2967bf7446d