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Treasure hunt pervasive games in cultural organisations
- Source :
- 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL).
- Publication Year :
- 2015
- Publisher :
- IEEE, 2015.
-
Abstract
- this paper introduces an approach of connecting cultural organizations, such as Museums and archaeological sites and enhancing visiting experience in both sites with the use of a treasure hunt game. The paper shows how the treasure hunt game utilizes pervasive technology and connects remotely located groups of users (in a Museum and in an archaeological site) by involving them in a live collaborative activity where one group assists the other to find hidden treasures and discover related information. The paper articulates the educational value of pervasive treasure hunt games. The paper put emphasis on the gamified elements of the system and their role in enhancing the visiting experience and concludes with directions of future work and development.
Details
- Database :
- OpenAIRE
- Journal :
- 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)
- Accession number :
- edsair.doi...........643758d27f7bc08fa6640455e4e3c4f2
- Full Text :
- https://doi.org/10.1109/imctl.2015.7359621