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Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement
- Source :
- Signal Processing: Image Communication. 28:1089-1099
- Publication Year :
- 2013
- Publisher :
- Elsevier BV, 2013.
-
Abstract
- The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection.
- Subjects :
- Novel technique
business.industry
Computer science
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Computer graphics (images)
Signal Processing
Fully automatic
Computer vision
Polygon mesh
Computer Vision and Pattern Recognition
Artificial intelligence
Electrical and Electronic Engineering
Projection (set theory)
Facial region
business
Software
ComputingMethodologies_COMPUTERGRAPHICS
Structured light
Virtual actor
Subjects
Details
- ISSN :
- 09235965
- Volume :
- 28
- Database :
- OpenAIRE
- Journal :
- Signal Processing: Image Communication
- Accession number :
- edsair.doi...........63fcab5d84085374ac89258c35fadb6f