Back to Search Start Over

Run-time and Collective Adaptation of Gameful Systems

Authors :
Enrica Loria
Antonio Bucchiarone
Annapaola Marconi
Nelly Bencomo
Antonio Cicchetti
Source :
ACSOS Companion
Publication Year :
2020
Publisher :
IEEE, 2020.

Abstract

The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].

Details

Database :
OpenAIRE
Journal :
2020 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C)
Accession number :
edsair.doi...........6098ef254246d821e41cc1f0bf07d5ec
Full Text :
https://doi.org/10.1109/acsos-c51401.2020.00046