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Run-time and Collective Adaptation of Gameful Systems
- Source :
- ACSOS Companion
- Publication Year :
- 2020
- Publisher :
- IEEE, 2020.
-
Abstract
- The term gamification has been introduced in the early 2000s [13] and has as central idea the usage of game elements in non-entertainment application domains to foster motivation [8], [15], [6]. There is a considerable amount of literature concerning gamification concepts [5], [16], related taxonomies [18], [17], and literature reviews [10].
- Subjects :
- Cognitive science
0209 industrial biotechnology
020901 industrial engineering & automation
Software
Computer science
business.industry
020208 electrical & electronic engineering
Collective adaptation
0202 electrical engineering, electronic engineering, information engineering
02 engineering and technology
business
Term (time)
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2020 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C)
- Accession number :
- edsair.doi...........6098ef254246d821e41cc1f0bf07d5ec
- Full Text :
- https://doi.org/10.1109/acsos-c51401.2020.00046