Back to Search Start Over

Dense monocular Simultaneous Localization and Mapping by direct surfel optimization

Authors :
Carlos Sosa Páez
Julio Dondo Gazzano
Luis Avila
Emanuel Trabes
Source :
Journal of Applied Research and Technology. 19:644-652
Publication Year :
2021
Publisher :
Universidad Nacional Autonoma de Mexico, 2021.

Abstract

This work presents a novel approach for monocular dense Simultaneous Localization and Mapping. The surface to be estimated is represented as a piecewise planar surface, defined as a group of surfels each having as parameters its position and normal. These parameters are then directly estimated from the raw camera pixels measurements, by a Gauss-Newton iterative process. The representation of the surface as a group of surfels has several advantages. It allows the recovery of robust and accurate pixel depths, without the need to use a computationally demanding depth regularization schema. This has the further advantage of avoiding the use of a physically unlikely surface smoothness prior. New surfels can be correctly initialized from the information present in nearby surfels, avoiding also the need to use an expensive initialization routine commonly needed in Gauss-Newton methods. The method was written in the GLSL shading language, allowing the usage of GPU thus achieving real-time. The method was tested against several datasets, showing both its depth and normal estimation correctness, and its scene reconstruction quality. The results presented here showcase the usefulness of the more physically grounded piecewise planar scene depth prior, instead of the more commonly pixel depth independence and smoothness prior.

Details

ISSN :
24486736 and 16656423
Volume :
19
Database :
OpenAIRE
Journal :
Journal of Applied Research and Technology
Accession number :
edsair.doi...........5dd543c972082e29dbefd6d9929ceeb7