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Model of the information educational environment of the university, taking into account the introduction of elements of gamification
- Publication Year :
- 2021
- Publisher :
- СанкÑ-ÐеÑеÑбÑÑгÑкий полиÑÐµÑ Ð½Ð¸ÑеÑкий ÑнивеÑÑиÑÐµÑ ÐеÑÑа Ðеликого, 2021.
-
Abstract
- ÐбÑекÑами иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑÑÑÑÑ ÑлекÑÑÐ¾Ð½Ð½Ð°Ñ Ð¸Ð½ÑоÑмаÑионно-обÑазоваÑелÑÐ½Ð°Ñ ÑÑеда вÑза и геймиÑикаÑÐ¸Ñ ÐºÐ°Ðº Ð¿Ð¾Ð´Ñ Ð¾Ð´ к Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¾Ð±ÑазоваÑелÑной ÑÑедÑ. ЦелÑÑ ÑабоÑÑ ÑвлÑеÑÑÑ Ð¿Ð¾ÑÑÑоение модели ÑлекÑÑонной инÑоÑмаÑионно-обÑазоваÑелÑной ÑÑÐµÐ´Ñ Ð²Ñза, иÑÑледование меÑодов и пÑинÑипов геймиÑикаÑии. ÐÐ»Ñ Ð´Ð¾ÑÑÐ¸Ð¶ÐµÐ½Ð¸Ñ Ñели ÑабоÑÑ Ð±Ñли иÑполÑÐ·Ð¾Ð²Ð°Ð½Ñ Ð¼ÐµÑÐ¾Ð´Ñ ÑиÑÑемного анализа. РезÑлÑÑаÑом ÑабоÑÑ ÑÑала Ð¼Ð¾Ð´ÐµÐ»Ñ ÑлекÑÑонной инÑоÑмаÑионно-обÑазоваÑелÑной ÑÑÐµÐ´Ñ Ð²Ñза, коÑоÑÐ°Ñ Ð±Ñла поÑÑÑоена Ñ ÑÑеÑом внедÑÐµÐ½Ð¸Ñ ÑлеменÑов геймиÑикаÑии.<br />The object of the research is the electronic information educational environment of the university and gamification as an approach to changing the educational environment. The aim of the work is to build a model of the electronic information educational environment of the university, to study the methods and principles of gamification. To achieve the goal of the work, the methods of system analysis were used. The result of the work was a model of the electronic information and educational environment of the university, which was built taking into account the introduction of elements of gamification.
Details
- Language :
- Russian
- Database :
- OpenAIRE
- Accession number :
- edsair.doi...........58d455428d0ab78d31a2bddb5659b66a
- Full Text :
- https://doi.org/10.18720/spbpu/3/2021/vr/vr21-197