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Adaptable Image Interpolation with Skeleton - Texture Separation
- Source :
- ICIP
- Publication Year :
- 2006
- Publisher :
- IEEE, 2006.
-
Abstract
- This paper presents an adaptable interpolation approach that can adjust edge sharpness and texture intensity to reconstruct a high quality image according to user's taste in picture quality. Our interpolation approach first resolves an input image I into its skeleton image U and its texture generator V and its residual image D such that I = U·V + D, and then interpolates each of the three components independently with a proper interpolation method suitable to each. The skeleton image is a bounded-variation function meaning a cartoon approximation of I, and interpolated with a super-resolution deblurring-oversampling method that interpolates sharp edges without producing ringing artifacts. The texture generator is an oscillatory function representing regular distinct textures, and interpolated with a standard linear interpolation algorithm. The residual image is a function with some randomness, and interpolated with a statistical re-sampling interpolation algorithm.
- Subjects :
- Demosaicing
business.industry
MathematicsofComputing_NUMERICALANALYSIS
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Trilinear interpolation
Bilinear interpolation
Stairstep interpolation
Nearest-neighbor interpolation
Image texture
Computer Science::Computer Vision and Pattern Recognition
ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION
Bicubic interpolation
Computer vision
Artificial intelligence
business
ComputingMethodologies_COMPUTERGRAPHICS
Mathematics
Interpolation
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2006 International Conference on Image Processing
- Accession number :
- edsair.doi...........583fb4b3f9ea030332882450b7d1df72
- Full Text :
- https://doi.org/10.1109/icip.2006.312502