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War-gaming application for future space systems acquisition: MATLAB implementation of war-gaming acquisition models and simulation results
- Source :
- SPIE Proceedings.
- Publication Year :
- 2017
- Publisher :
- SPIE, 2017.
-
Abstract
- The paper describes the MATLAB (MathWorks) programs that were developed during the REU workshop 1 to implement The Aerospace Corporation developed Unified Game-based Acquisition Framework and Advanced Game - based Mathematical Framework (UGAF-AGMF) and its associated War-Gaming Engine (WGE) models. Each game can be played from the perspectives of the Department of Defense Acquisition Authority (DAA) or of an individual contractor (KTR). The programs also implement Aerospace’s optimum “Program and Technical Baseline (PTB) and associated acquisition” strategy that combines low Total Ownership Cost (TOC) with innovative designs while still meeting warfighter needs. The paper also describes the Bayesian Acquisition War-Gaming approach using Monte Carlo simulations, a numerical analysis technique to account for uncertainty in decision making, which simulate the PTB development and acquisition processes and will detail the procedure of the implementation and the interactions between the games.
- Subjects :
- business.industry
Computer science
02 engineering and technology
Space (commercial competition)
021001 nanoscience & nanotechnology
01 natural sciences
Corporation
Computational science
010309 optics
0103 physical sciences
Technical report
Systems engineering
0210 nano-technology
Baseline (configuration management)
Aerospace
business
MATLAB
computer
computer.programming_language
Subjects
Details
- ISSN :
- 0277786X
- Database :
- OpenAIRE
- Journal :
- SPIE Proceedings
- Accession number :
- edsair.doi...........57e2dc1a36c4306f7206dfc00882cb77