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War-gaming application for future space systems acquisition: MATLAB implementation of war-gaming acquisition models and simulation results

Authors :
Hien T. Tran
Amanda Coons
Heather Barcomb
Paul Vienhage
William A. Black
Justin R. Kizer
Karel Marshall
Andy T. Guillen
Tien M. Nguyen
Blake A. Rogers
James Yoh
Source :
SPIE Proceedings.
Publication Year :
2017
Publisher :
SPIE, 2017.

Abstract

The paper describes the MATLAB (MathWorks) programs that were developed during the REU workshop 1 to implement The Aerospace Corporation developed Unified Game-based Acquisition Framework and Advanced Game - based Mathematical Framework (UGAF-AGMF) and its associated War-Gaming Engine (WGE) models. Each game can be played from the perspectives of the Department of Defense Acquisition Authority (DAA) or of an individual contractor (KTR). The programs also implement Aerospace’s optimum “Program and Technical Baseline (PTB) and associated acquisition” strategy that combines low Total Ownership Cost (TOC) with innovative designs while still meeting warfighter needs. The paper also describes the Bayesian Acquisition War-Gaming approach using Monte Carlo simulations, a numerical analysis technique to account for uncertainty in decision making, which simulate the PTB development and acquisition processes and will detail the procedure of the implementation and the interactions between the games.

Details

ISSN :
0277786X
Database :
OpenAIRE
Journal :
SPIE Proceedings
Accession number :
edsair.doi...........57e2dc1a36c4306f7206dfc00882cb77