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Accelerating Many-Lights Rendering with Multi-directional Scene Voxelization
- Source :
- Science Discovery. 4:303
- Publication Year :
- 2016
- Publisher :
- Science Publishing Group, 2016.
-
Abstract
- Many scenes of interest to computer graphics applications contain a large number of dynamic light sources. Lighting is computationally expensive because it implies solving a visibility problem for every point light source. We present a method for voxel based approximation of the geometry of a scene. The ray is intersected with the approximation to accelerate the visibility determination. The scene geometry is approximated with a 2D array of voxelizations, with one voxelization for each direction from a dense sampling of the 2D space of all possible directions. The ray/scene intersection is approximated using the voxelization whose rows are most closely aligned with the ray. We support dynamic scenes with rigidly moving objects and complex dynamic scenes. The results of our experiments show our method can render scenes containing thousands lights.
- Subjects :
- Computer science
business.industry
Point light source
2d array
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Visibility determination
General Medicine
computer.software_genre
Rendering (computer graphics)
Computer graphics
Computer Science::Graphics
Voxel
Computer Science::Computer Vision and Pattern Recognition
Computer graphics (images)
Multi directional
Computer vision
Artificial intelligence
business
computer
Row
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- ISSN :
- 23310642
- Volume :
- 4
- Database :
- OpenAIRE
- Journal :
- Science Discovery
- Accession number :
- edsair.doi...........56ef47e07db78658c24eb790c530a1d9