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Angle and pressure-based volumetric picking on touchscreen devices
- Source :
- 3DUI
- Publication Year :
- 2017
- Publisher :
- IEEE, 2017.
-
Abstract
- The target picking in 3D volumetric data is a common interaction problem in a variety of domains such as medicine, engineering, and physics. When a user clicks on a 2D point on the screen rendering, the ray is cast through the volume at an angle perpendicular to the screen. The problem lies in determining the intended location of picking, that is the end point of the ray. We introduce picking for 3D volumetric data by utilizing pressure and angle of the digital stylus pen on a touchscreen device. We map both pressure and angle of the stylus to the depth of the selector widget to help target acquisition. We evaluate several methods of selection: single finger selection, stylus with pressure but without an angle, and stylus with both angle and pressure. We decouple rotation of the volumetric data, and control for two target sizes. We report significant benefits of digital stylus picking methods and a relation between the methods and target sizes.
- Subjects :
- 0301 basic medicine
3D interaction
Computer science
business.industry
020207 software engineering
Volume rendering
02 engineering and technology
Target acquisition
Rendering (computer graphics)
law.invention
03 medical and health sciences
030104 developmental biology
Touchscreen
law
0202 electrical engineering, electronic engineering, information engineering
Perpendicular
Computer vision
Interaction problem
Artificial intelligence
Stylus
business
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2017 IEEE Symposium on 3D User Interfaces (3DUI)
- Accession number :
- edsair.doi...........5469e179d45ff835d104e209de7cf787
- Full Text :
- https://doi.org/10.1109/3dui.2017.7893358