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Play games or study? Computer games in eBooks to learn English vocabulary

Authors :
Stanley Dana Smith
Glenn Gordon Smith
Jack Drobisz
Mimi Li
Deoksoon Kim
Ho-Ryong Park
Source :
Computers & Education. 69:274-286
Publication Year :
2013
Publisher :
Elsevier BV, 2013.

Abstract

This study investigated how Chinese undergraduate college students studying English as a foreign language learned new vocabulary with inference-based computer games embedded in eBooks. The investigators specifically examined (a) the effectiveness of computer games (using inferencing) in eBooks, compared with hardcopy booklets for vocabulary retention, and (b) the relationship between students' performance on computer games and performance on a vocabulary test. A database recorded students' game playing behaviors in the log file. Students were pre- and post-tested on new vocabulary words with the Vocabulary Knowledge Scale. Participants learned significantly more vocabulary (p < .0005) in the computer game condition (web-based text and computer games) than in the control condition (their usual study method, hardcopy text, lists of words and multiple-choice questions). Students' scores in the games correlated significantly with their vocabulary post-test scores (r = .515, p < .01).

Details

ISSN :
03601315
Volume :
69
Database :
OpenAIRE
Journal :
Computers & Education
Accession number :
edsair.doi...........4fc33b53334a230c9a89106994803444
Full Text :
https://doi.org/10.1016/j.compedu.2013.07.015