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Play games or study? Computer games in eBooks to learn English vocabulary
- Source :
- Computers & Education. 69:274-286
- Publication Year :
- 2013
- Publisher :
- Elsevier BV, 2013.
-
Abstract
- This study investigated how Chinese undergraduate college students studying English as a foreign language learned new vocabulary with inference-based computer games embedded in eBooks. The investigators specifically examined (a) the effectiveness of computer games (using inferencing) in eBooks, compared with hardcopy booklets for vocabulary retention, and (b) the relationship between students' performance on computer games and performance on a vocabulary test. A database recorded students' game playing behaviors in the log file. Students were pre- and post-tested on new vocabulary words with the Vocabulary Knowledge Scale. Participants learned significantly more vocabulary (p < .0005) in the computer game condition (web-based text and computer games) than in the control condition (their usual study method, hardcopy text, lists of words and multiple-choice questions). Students' scores in the games correlated significantly with their vocabulary post-test scores (r = .515, p < .01).
- Subjects :
- Vocabulary
Game playing
General Computer Science
Multimedia
Instructional design
Computer science
media_common.quotation_subject
English as a foreign language
Inference
computer.software_genre
Education
Computer game
Test (assessment)
Mathematics education
English vocabulary
computer
media_common
Subjects
Details
- ISSN :
- 03601315
- Volume :
- 69
- Database :
- OpenAIRE
- Journal :
- Computers & Education
- Accession number :
- edsair.doi...........4fc33b53334a230c9a89106994803444
- Full Text :
- https://doi.org/10.1016/j.compedu.2013.07.015