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Real-Time Synthesis of Natural Head Motion on A 3D AVATAR from Reconstructed 3D Frontal Face Data
- Source :
- 2008 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video.
- Publication Year :
- 2008
- Publisher :
- IEEE, 2008.
-
Abstract
- In this paper, we describe an algorithm for the synthesis of natural head motion on a 3D avatar from reconstructed 3D frontal face data with the goal of making 3D video games immersive, engaging and fun when played on 3D displays. The idea is that frame by frame natural head motion of a user is calculated without utilizing any markers from stereo image pair and transmitted to the avatar to generate realistic motion. Thus, the head motion is regenerated with the avatar in the video sequence in real-time. Obviously, the tools developed for these scenarios are applicable to other applications such as virtual space 3D teleconferencing with avatars or human-computer interface applications.
- Subjects :
- Computer science
business.industry
Interface (computing)
Frame (networking)
ComputingMilieux_PERSONALCOMPUTING
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Stereo display
Facial recognition system
Motion (physics)
Computer graphics (images)
Face (geometry)
Motion estimation
Computer vision
Artificial intelligence
business
ComputingMethodologies_COMPUTERGRAPHICS
Avatar
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2008 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video
- Accession number :
- edsair.doi...........4cf359e4c300d2f2b1581a58c08996c1
- Full Text :
- https://doi.org/10.1109/3dtv.2008.4547862