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Order-of-magnitude faster isosurface rendering in software on a PC than using dedicated general-purpose rendering hardware

Authors :
George J. Grevera
Jayaram K. Udupa
Dewey Odhner
Source :
Medical Imaging 1999: Image Display.
Publication Year :
1999
Publisher :
SPIE, 1999.

Abstract

The purpose of this work is to compare the speed of isosurface rendering in software with that using dedicated hardware. Input data consists of 10 different objects form various parts of the body and various modalities with a variety of surface sizes and shapes. The software rendering technique consists of a particular method of voxel-based surface rendering, called shell rendering. The hardware method is OpenGL-based and uses the surfaces constructed from our implementation of the 'Marching Cubes' algorithm. The hardware environment consists of a variety of platforms including a Sun Ultra I with a Creator3D graphics card and a Silicon Graphics Reality Engine II, both with polygon rendering hardware, and a 300Mhz Pentium PC. The results indicate that the software method was 18 to 31 times faster than any hardware rendering methods. This work demonstrates that a software implementation of a particular rendering algorithm can outperform dedicated hardware. We conclude that for medical surface visualization, expensive dedicated hardware engines are not required. More importantly, available software algorithms on a 300Mhz Pentium PC outperform the speed of rendering via hardware engines by a factor of 18 to 31.

Details

ISSN :
0277786X
Database :
OpenAIRE
Journal :
Medical Imaging 1999: Image Display
Accession number :
edsair.doi...........4816d120a0072616cc0a08bef30cf93f
Full Text :
https://doi.org/10.1117/12.349431