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ESSL compiler for embedded 3D graphics architecture
ESSL compiler for embedded 3D graphics architecture
- Source :
- 2009 Digest of Technical Papers International Conference on Consumer Electronics.
- Publication Year :
- 2009
- Publisher :
- IEEE, 2009.
-
Abstract
- This paper describes the global architecture and behavior of an ESSL compiler, based on the ES Shading Language for OpenGL ES 2.0 defined by the Khronos specification. This compiler is running at driver level, and processes shader code destined to run over a proprietary programmable 3D graphics pipeline functional model.
- Subjects :
- Fixed-function
Programming language
Computer science
Computer Graphics Metafile
Software rendering
computer.file_format
computer.software_genre
Graphics pipeline
GeneralLiterature_MISCELLANEOUS
Real-time computer graphics
Computer graphics
Graphics software
Operating system
Graphics address remapping table
Compiler
Shading language
General-purpose computing on graphics processing units
computer
Shader
3D computer graphics
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2009 Digest of Technical Papers International Conference on Consumer Electronics
- Accession number :
- edsair.doi...........4214fabead9f20c26a224f0692dae68d
- Full Text :
- https://doi.org/10.1109/icce.2009.5012154