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A vectorisable algorithm for calculating three-body interactions
- Source :
- Computer Physics Communications. 62:179-186
- Publication Year :
- 1991
- Publisher :
- Elsevier BV, 1991.
-
Abstract
- A new vectorisable algorithm is proposed for identifying the triads of particles required in the calculation of three-body interactions. Tests of this algorithm on a glassy silicate show a five-fold reduction of CPU time per configuration with respect to a simple triple-loop procedure. The calculation of the three-body interactions, using the new algorithm, takes only 10% of the total CPU time of the simulation.
Details
- ISSN :
- 00104655
- Volume :
- 62
- Database :
- OpenAIRE
- Journal :
- Computer Physics Communications
- Accession number :
- edsair.doi...........3af560d5a1c5863d7b333bb6f56e68ce
- Full Text :
- https://doi.org/10.1016/0010-4655(91)90093-z