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VR cycling system with Cross-platform. Multi-scene and Highly Immersive

Authors :
Yun Zhao
Wu Xinli
Minxiong Zhang
Yang Wenzhen
Zhou Qiang
Li Xin
Xiang Junjie
Source :
2020 International Conference on Virtual Reality and Visualization (ICVRV).
Publication Year :
2020
Publisher :
IEEE, 2020.

Abstract

With the promotion of national fitness and the development of socialization of sport, physical and mental health has gradually become an important demand of the Chinese people in the new era in pursuit of a better life. As a simple and efficient way of fitness and entertainment, VR spinning bikes are not restricted by the weather, time, place, and air pollution, and are slightly loved by the public. However, the current virtual cycling system based on dynamic cycling still has problems such as a single riding scene, inconsistent visual somatosensory, and poor portability. In response to the lack of interactivity and presence of traditional virtual cyclingsystems, this article has developed a cross-platform Multi-scenario VR cycling system with high immersion. The system has multiple riding environments for users to choose personally. The core solves the problem of inconsistent VR riding body sensation, improves the user's immersion and reduces the user's dizziness In addition, the system can run on a varietyof platforms to meet the needs of users' personalized riding.

Details

Database :
OpenAIRE
Journal :
2020 International Conference on Virtual Reality and Visualization (ICVRV)
Accession number :
edsair.doi...........347afcef8e13772a68a5cbb9f8d9579e