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Procedural Music in Games
- Source :
- Anais do Simpósio Brasileiro de Computação Musical (SBCM 2019).
- Publication Year :
- 2019
- Publisher :
- Sociedade Brasileira de Computação - SBC, 2019.
-
Abstract
- This workshop will bring to the audience an introduction to the Chuck audio programming language, to the Unity game engine within a hands-on experience how one can use such technologies to achieve a new level of immersion through procedural generated sounds responding to game events and visual effects. The workshop is intended to a broad audience ranging from programmers to ones with little to no knowledge in the field.
Details
- Database :
- OpenAIRE
- Journal :
- Anais do Simpósio Brasileiro de Computação Musical (SBCM 2019)
- Accession number :
- edsair.doi...........22cad198827100d31454d21c9a82cb05
- Full Text :
- https://doi.org/10.5753/sbcm.2019.10462