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Procedural Music in Games

Authors :
Luiz Velho
José Eduardo Ayres
Pedro Arthur
Vitor G. Rolla
Source :
Anais do Simpósio Brasileiro de Computação Musical (SBCM 2019).
Publication Year :
2019
Publisher :
Sociedade Brasileira de Computação - SBC, 2019.

Abstract

This workshop will bring to the audience an introduction to the Chuck audio programming language, to the Unity game engine within a hands-on experience how one can use such technologies to achieve a new level of immersion through procedural generated sounds responding to game events and visual effects. The workshop is intended to a broad audience ranging from programmers to ones with little to no knowledge in the field.

Details

Database :
OpenAIRE
Journal :
Anais do Simpósio Brasileiro de Computação Musical (SBCM 2019)
Accession number :
edsair.doi...........22cad198827100d31454d21c9a82cb05
Full Text :
https://doi.org/10.5753/sbcm.2019.10462