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Playing Apart Together: Young People’s Online Gaming During the COVID-19 Lockdown
- Source :
- YOUNG. 29:S65-S80
- Publication Year :
- 2021
- Publisher :
- SAGE Publications, 2021.
-
Abstract
- The COVID-19 pandemic caused countries around the world to initiate societal lockdowns, especially during the spring of 2020. This article focuses on online gaming’s role in young people’s lives during the lockdown in Denmark. Informed by a practice theoretical framework, the analyses of 35 interviews with young people (16–19 years) examine how gaming proved to be something to do in a situation of nothing to do. The analyses find that the young people’s gaming practices were beneficial (a) in allowing the young people to maintain a social life and (b) in providing a legitimate social space for maintaining friendships and/or coping with boredom. The findings demonstrate that young people who engage with online gaming are capable of adapting to fundamental changes to society to fulfil their social needs and aspirations, including during a pandemic.
- Subjects :
- Coping (psychology)
Health (social science)
Practice theory
Sociology and Political Science
Coronavirus disease 2019 (COVID-19)
business.industry
05 social sciences
050801 communication & media studies
Temporality
Boredom
Public relations
0506 political science
Social space
0508 media and communications
Nothing
Pandemic
050602 political science & public administration
Developmental and Educational Psychology
medicine
Sociology
medicine.symptom
business
Subjects
Details
- ISSN :
- 17413222 and 11033088
- Volume :
- 29
- Database :
- OpenAIRE
- Journal :
- YOUNG
- Accession number :
- edsair.doi...........226452df9c10ac4fa7c34899ae7e63ef
- Full Text :
- https://doi.org/10.1177/11033088211032018