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Playing Apart Together: Young People’s Online Gaming During the COVID-19 Lockdown

Authors :
Lars Fynbo
Louise H. Bom
Tea Torbenfeldt Bengtsson
Source :
YOUNG. 29:S65-S80
Publication Year :
2021
Publisher :
SAGE Publications, 2021.

Abstract

The COVID-19 pandemic caused countries around the world to initiate societal lockdowns, especially during the spring of 2020. This article focuses on online gaming’s role in young people’s lives during the lockdown in Denmark. Informed by a practice theoretical framework, the analyses of 35 interviews with young people (16–19 years) examine how gaming proved to be something to do in a situation of nothing to do. The analyses find that the young people’s gaming practices were beneficial (a) in allowing the young people to maintain a social life and (b) in providing a legitimate social space for maintaining friendships and/or coping with boredom. The findings demonstrate that young people who engage with online gaming are capable of adapting to fundamental changes to society to fulfil their social needs and aspirations, including during a pandemic.

Details

ISSN :
17413222 and 11033088
Volume :
29
Database :
OpenAIRE
Journal :
YOUNG
Accession number :
edsair.doi...........226452df9c10ac4fa7c34899ae7e63ef
Full Text :
https://doi.org/10.1177/11033088211032018