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A method to generate humanoid's actions based on the phase and amplitude factors of its motion axes-an analysis of the Buntaku puppet's motion axis
- Source :
- Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499).
- Publication Year :
- 2002
- Publisher :
- IEEE, 2002.
-
Abstract
- In order to design emotional actions of humanoid, the authors analyze the motions of the axes of a Buntaku puppet which is manipulated by an expert of puppet manipulation. The axes' motion are segmented to some phrases, and the emotional factor of the puppet's action are explained by time length and amplitude of each phrase. This knowledge is interpreted by the movement score Labanotation.
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings 9th IEEE International Workshop on Robot and Human Interactive Communication. IEEE RO-MAN 2000 (Cat. No.00TH8499)
- Accession number :
- edsair.doi...........225c4c1038896d38efa1b1386f751c3c
- Full Text :
- https://doi.org/10.1109/roman.2000.892529