Back to Search
Start Over
A sweep and translate algorithm for computing voxelized 3D Minkowski sums on the GPU
- Source :
- Computer-Aided Design. 46:90-100
- Publication Year :
- 2014
- Publisher :
- Elsevier BV, 2014.
-
Abstract
- Computing the Minkowski sum of two arbitrary polyhedra in R^3 is difficult because of high combinatorial complexity. We present an algorithm for directly computing a voxelization of the Minkowski sum of two closed watertight input polyhedra for applications such as path planning that do not require a boundary representation as output. We introduce a new decomposition formula for computing the Minkowski sum and prove its correctness. We describe an efficient Graphics Processing Unit (GPU) implementation of the algorithm using stencil shadow volumes to create a solid voxelization of the Minkowski sum.
- Subjects :
- Correctness
Shadow volume
Graphics processing unit
Computer Graphics and Computer-Aided Design
Stencil
Industrial and Manufacturing Engineering
Minkowski addition
Computer Science Applications
Boundary representation
Polyhedron
Computer Science::Graphics
TheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITY
Minkowski space
Mathematics::Metric Geometry
Algorithm
MathematicsofComputing_DISCRETEMATHEMATICS
ComputingMethodologies_COMPUTERGRAPHICS
Mathematics
Subjects
Details
- ISSN :
- 00104485
- Volume :
- 46
- Database :
- OpenAIRE
- Journal :
- Computer-Aided Design
- Accession number :
- edsair.doi...........1f807ff687f8d65005870da7a6561585
- Full Text :
- https://doi.org/10.1016/j.cad.2013.08.021