Back to Search Start Over

A sweep and translate algorithm for computing voxelized 3D Minkowski sums on the GPU

Authors :
Sara McMains
Wei Li
Source :
Computer-Aided Design. 46:90-100
Publication Year :
2014
Publisher :
Elsevier BV, 2014.

Abstract

Computing the Minkowski sum of two arbitrary polyhedra in R^3 is difficult because of high combinatorial complexity. We present an algorithm for directly computing a voxelization of the Minkowski sum of two closed watertight input polyhedra for applications such as path planning that do not require a boundary representation as output. We introduce a new decomposition formula for computing the Minkowski sum and prove its correctness. We describe an efficient Graphics Processing Unit (GPU) implementation of the algorithm using stencil shadow volumes to create a solid voxelization of the Minkowski sum.

Details

ISSN :
00104485
Volume :
46
Database :
OpenAIRE
Journal :
Computer-Aided Design
Accession number :
edsair.doi...........1f807ff687f8d65005870da7a6561585
Full Text :
https://doi.org/10.1016/j.cad.2013.08.021