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The mediating role of presence differs across types of spatial learning in immersive technologies

Authors :
Jocelyn Parong
Antony D. Passaro
Peter Khooshabeh
Benjamin T. Files
Kimberly A. Pollard
Anne M. Sinatra
Jason D. Moss
Ashley H. Oiknine
Source :
Computers in Human Behavior. 107:106290
Publication Year :
2020
Publisher :
Elsevier BV, 2020.

Abstract

The effects of immersive technology on learning have been mixed. It is therefore important to determine the factors that affect when and why immersive technologies are and are not effective. One psychological construct proposed to explain why higher levels of immersive technology may lead to better learning compared to lower immersion is presence, or the subjective feeling of “being there.” Participants completed a spatial task in three levels of immersive technology, reported the amount of presence felt, and completed learning outcome tasks measuring three levels of spatial knowledge: landmark, route, and survey knowledge. The relationships between the level of immersive technology, presence, and spatial learning outcomes were examined. The highest immersion condition led to better performance on landmark, route, survey, and overall spatial knowledge, and also led to higher levels of presence. Higher presence led to better performance on route, survey, and overall spatial knowledge. However, presence only significantly mediated the relationship for survey knowledge, and effects of low vs. medium immersion condition on learning and presence often did not differ, despite the devices having largely different affordances. The relationship between immersion and learning is thus complex, depends on type of learning, and may be mediated by both presence and non-presence effects on cognitive load.

Details

ISSN :
07475632
Volume :
107
Database :
OpenAIRE
Journal :
Computers in Human Behavior
Accession number :
edsair.doi...........1cdb3f8f6ce6d9a0ff49457ab98ca1b9