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The Combat Medic Card Game for Emergency Medical Procedures: A Usability and Learning Study
- Source :
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 55:1323-1327
- Publication Year :
- 2011
- Publisher :
- SAGE Publications, 2011.
-
Abstract
- The primary objective of this study was to assess user reactions and perceptions of usability regarding the Combat Medic Card Game (CMCG). The CMCG was designed to serve as a supplementary study tool for individuals completing Combat Medic training in order to support and reinforce learning of emergency medical care procedures (e.g., hemorrhage management). In addition to collecting reaction and usability data, an exploratory study of user learning compared learning outcomes achieved using two different modes of card use: game play versus flash cards. Results suggested that users in the flashcard group were more likely to report perceived learning compared to users in the game play condition. However, declarative knowledge scores were not significantly different between conditions.
- Subjects :
- Medical education
Descriptive knowledge
Engineering
Multimedia
business.industry
media_common.quotation_subject
Exploratory research
Usability
computer.software_genre
Game play
Emergency medical care
Colloid and Surface Chemistry
Perceived learning
Perception
Flashcard
Physical and Theoretical Chemistry
business
computer
media_common
Subjects
Details
- ISSN :
- 15419312
- Volume :
- 55
- Database :
- OpenAIRE
- Journal :
- Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Accession number :
- edsair.doi...........1cd3eb204befd531b522e9089447b294
- Full Text :
- https://doi.org/10.1177/1071181311551275