Cite
Procedural Generation of Narrative Puzzles in Adventure Games
MLA
Alec Thomson, and Clara Fernández-Vara. “Procedural Generation of Narrative Puzzles in Adventure Games.” Proceedings of the The Third Workshop on Procedural Content Generation in Games, May 2012. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........17ff3a26f9cf0cc7c3154d1439d4b754&authtype=sso&custid=ns315887.
APA
Alec Thomson, & Clara Fernández-Vara. (2012). Procedural Generation of Narrative Puzzles in Adventure Games. Proceedings of the The Third Workshop on Procedural Content Generation in Games.
Chicago
Alec Thomson, and Clara Fernández-Vara. 2012. “Procedural Generation of Narrative Puzzles in Adventure Games.” Proceedings of the The Third Workshop on Procedural Content Generation in Games, May. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........17ff3a26f9cf0cc7c3154d1439d4b754&authtype=sso&custid=ns315887.