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The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal

Authors :
Lennart E. Nacke
Nicolas Robitaille
Pierre-Majorique Léger
Karine Grande
Sylvain Sénécal
Liza Ziemer
Marc Fredette
Xinli Lin
Tony Caprioli
Mario Passalacqua
Source :
Information Systems and Neuroscience ISBN: 9783030010867
Publication Year :
2018
Publisher :
Springer International Publishing, 2018.

Abstract

Engagement, or rather lack thereof has become a major issue because of its negative impact on productivity. Recently, gamification has successfully been implemented into corporate technological interfaces to increase engagement of employees. This paper proposes a theory-driven experiment that examines the impact a gamified interface has on engagement and performance of workers in a warehouse-management task. Specifically, the experiment proposed in this paper compares how the integration of two different types of goal-setting (self-set goals or assigned goals) into a warehouse-employee interface will affect engagement and performance.

Details

ISBN :
978-3-030-01086-7
ISBNs :
9783030010867
Database :
OpenAIRE
Journal :
Information Systems and Neuroscience ISBN: 9783030010867
Accession number :
edsair.doi...........157d9ffaddfde5f8fa6e067a39cfec49
Full Text :
https://doi.org/10.1007/978-3-030-01087-4_23