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The intersection of video games and patient empowerment

Authors :
Carol S. Bruggers
Craig Caldwell
Brianne Christiansen
Robert R. Kessler
Roger Altizer
Troy D'Ambrosio
Grzegorz Bulaj
Source :
IE
Publication Year :
2013
Publisher :
ACM, 2013.

Abstract

Video games provide new opportunities for improving patients' quality-of-life via empowerment through physical exercise and interactive feedback. This paper presents an incentive-based video game that transforms physical exercise into mental empowerment to help fight cancer via positive metaphoric visualization. This video game technology can enhance patients' resilience via mechanisms that stimulate coupling between the brain reward systems and physical actions. While the Patient Empowerment (PE) Exercise Video Game is an example of an active-player interactive game designed for pediatric cancer patients, this concept can be applied to neurological, metabolic or cardiovascular diseases.

Details

Database :
OpenAIRE
Journal :
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Accession number :
edsair.doi...........0ba0433afbee1f7bc364d2b93acdf6e3
Full Text :
https://doi.org/10.1145/2513002.2513018